The puzzles are unusual. Primarily totally incomprehensible. Often uncomfortable because they're immersive. They're always good. Very interesting to solve. An unending filly delight.
The controls in the opening hint are confused, but it seems that this is not a bug, a characteristic feature of Bon-Fool. True bug is that it seems that the initial briefing begins Bon-Bon, but at the end it seems to speak Celestia... Perhaps Bon-Bon and Celestia have the same dialog color - white, or maybe I'm just colorblind. The dialogs are generally written vividly and interestingly. However, there is a typo in dialog with Twilight when she gives a gramophone quest and either a text cut-off dialog box, or an oversight when rewriting the dialog, but in the first dialog with Starswirl, one of Bon-Bon's lines suddenly ends with “at”. The actual dialog box is a vomit-eyed bastard with too big a font.
The controls are kind of convenient. It's nice to walk around. I guess the longer you hold it down, the faster you go. Judging by the sound, there is even a run on shift. By the way, the sound of the steps is cool. But the ability to fully look around is not enough. Well, and I'm constantly confused about what button activates the hat, and what numget calls.
The Hat - a brilliant multi-tool that outside the puzzle tells you where to go, who to take the quest, where the puzzle. And during the puzzle - acquires the functionality necessary to solve it.
Numget is a little fucking thing that pisses you off just by looking at it. In the button puzzle, it's also the main obstacle. But in the next ice puzzle, numget comes to the rescue. In general, numget behaves like a typical bro/sis in co-op playthrough. You treat him/her as your bro/sis - you insult by word and action this terribly stupid scum that breaks the whole walkthrough, and yet you call your bro/sis to walkthrough because it's not as much fun to play without him/her.
The puzzle with Twilight's bookmark is suddenly a puzzle, for the hat turns out to activate on the wrong button, voiced by Bon Fool. The freed Twilight doesn't explain anything except the principle of gramophone, but after a dialog with her you realize that something like Discord happened.
The puzzle with the sleeping Starswirl is obvious in theory. But in practice, the first time I played it, it was a pain in the ass. Until I started playing the keyboard like a piano and accidentally summoned numget. Then I spent a long time dumbfounded over what this grumpy grandfather wants from me. The hat spoons some obscure arrows. Then by chance numget stood on one of the arrows and it finally started to move Starswirl. Then I got up and realized what the buttons were. Control 2D grandpa moving on the surface of the walls, controlling 3D fool - cunt uncomfortable, but very interesting. On the wall, it took me a long time to master the dual control. On. Only on the torus I realized that I can rearrange the buttons with a hat. It became much more comfortable.
I laughed heartily at the fact that Starswirl, who had escaped, became an ice-cube. I carelessly stuffed him inside the torus. I tried it this way and that, but it wouldn't budge. I thought that was it. The whole gamma's ruined. And only at the last moment I remembered about numget, which all this time fiercely interfered with pressing buttons. And yes, she knocked an icicle out of the torus in a head-on ram. She knocked it so hard that it almost went straight to its destination. Pushing a grumpy grandpa in an icebox through levitating furniture is not what I asked for, but it's what I needed. Filly delight!
Well, and actually the puzzle with the gramophone, which I've been trying to realize for 2 years, and Bit just took, as much as possible, crutch-creepy-primitive but realized. You just need to get a slider out of a hat, put it out and ask Namget to ram not the slider, but the gramophone. But the curse of the gramophone passed from me to Bit and Twilight gives victory under incomprehensibly conditions. Either the music with the right pitch needs to be played in its entirety, or the music with the right pitch needs to end, or the slider is magnetized to the right pitch, or you need to set the finest millimeters yourself... It's not clear. Every time the win counts differently. The last time I had a victory dialog with Twilight was played together with the vinyl-teaching; the kicks went to sleep, but did not go to the victory screen. Disregarding the gramophone curse, it turned out to be a very cool puzzle with picking up the playback speed. It's been a long time since I've strained my hearing like that.
By the way, the fiercely slowed down FiM main theme is one of the proposed assemblies that even Mare Ware couldn't use. But Cheharda did! Just as is! Gameplay-wise! Without resorting to cheating a collection of single mini-games! In general, used the major share of assets, seemingly disparate and inconsistent, that were meaningful and systematized under the antics of Discord.
Verdict Magnum Opus
Yes, in some places Chequard is broken. Yes, it looks bad in places. Yes, Bit is not good at non-GUI. Yes, Cheharda sacrificed everything in the name of unoriginality. But this sacrifice has paid off more than enough. Cheharda has implemented immersion puzzles that I couldn't even think of!
Cute and silly mare game. I like the well-thought-out mixture of different styles using the assets. I do think when Lyra/Numget gets the buck power-up, Twilight's explanation should be automatic or at least able to be seen when you return to her later. If you're dumb like me the first time; you run off without speaking to her again, think a loud whistle is what woke flat-mare up, push the block manually, and then get stuck at the phonograph confused when the hat's slider doesn't seem to do anything. It wasn't until the livestream I saw what to do, and went back to get the ending myself. Good luck with your future projects as well!
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The puzzles are unusual. Primarily totally incomprehensible. Often uncomfortable because they're immersive. They're always good. Very interesting to solve. An unending filly delight.
The controls in the opening hint are confused, but it seems that this is not a bug, a characteristic feature of Bon-Fool. True bug is that it seems that the initial briefing begins Bon-Bon, but at the end it seems to speak Celestia... Perhaps Bon-Bon and Celestia have the same dialog color - white, or maybe I'm just colorblind. The dialogs are generally written vividly and interestingly. However, there is a typo in dialog with Twilight when she gives a gramophone quest and either a text cut-off dialog box, or an oversight when rewriting the dialog, but in the first dialog with Starswirl, one of Bon-Bon's lines suddenly ends with “at”. The actual dialog box is a vomit-eyed bastard with too big a font.
The controls are kind of convenient. It's nice to walk around. I guess the longer you hold it down, the faster you go. Judging by the sound, there is even a run on shift. By the way, the sound of the steps is cool. But the ability to fully look around is not enough. Well, and I'm constantly confused about what button activates the hat, and what numget calls.
The Hat - a brilliant multi-tool that outside the puzzle tells you where to go, who to take the quest, where the puzzle. And during the puzzle - acquires the functionality necessary to solve it.
Numget is a little fucking thing that pisses you off just by looking at it. In the button puzzle, it's also the main obstacle. But in the next ice puzzle, numget comes to the rescue. In general, numget behaves like a typical bro/sis in co-op playthrough. You treat him/her as your bro/sis - you insult by word and action this terribly stupid scum that breaks the whole walkthrough, and yet you call your bro/sis to walkthrough because it's not as much fun to play without him/her.
The puzzle with Twilight's bookmark is suddenly a puzzle, for the hat turns out to activate on the wrong button, voiced by Bon Fool. The freed Twilight doesn't explain anything except the principle of gramophone, but after a dialog with her you realize that something like Discord happened.
The puzzle with the sleeping Starswirl is obvious in theory. But in practice, the first time I played it, it was a pain in the ass. Until I started playing the keyboard like a piano and accidentally summoned numget. Then I spent a long time dumbfounded over what this grumpy grandfather wants from me. The hat spoons some obscure arrows. Then by chance numget stood on one of the arrows and it finally started to move Starswirl. Then I got up and realized what the buttons were. Control 2D grandpa moving on the surface of the walls, controlling 3D fool - cunt uncomfortable, but very interesting. On the wall, it took me a long time to master the dual control. On. Only on the torus I realized that I can rearrange the buttons with a hat. It became much more comfortable.
I laughed heartily at the fact that Starswirl, who had escaped, became an ice-cube. I carelessly stuffed him inside the torus. I tried it this way and that, but it wouldn't budge. I thought that was it. The whole gamma's ruined. And only at the last moment I remembered about numget, which all this time fiercely interfered with pressing buttons. And yes, she knocked an icicle out of the torus in a head-on ram. She knocked it so hard that it almost went straight to its destination. Pushing a grumpy grandpa in an icebox through levitating furniture is not what I asked for, but it's what I needed. Filly delight!
Well, and actually the puzzle with the gramophone, which I've been trying to realize for 2 years, and Bit just took, as much as possible, crutch-creepy-primitive but realized. You just need to get a slider out of a hat, put it out and ask Namget to ram not the slider, but the gramophone. But the curse of the gramophone passed from me to Bit and Twilight gives victory under incomprehensibly conditions. Either the music with the right pitch needs to be played in its entirety, or the music with the right pitch needs to end, or the slider is magnetized to the right pitch, or you need to set the finest millimeters yourself... It's not clear. Every time the win counts differently. The last time I had a victory dialog with Twilight was played together with the vinyl-teaching; the kicks went to sleep, but did not go to the victory screen. Disregarding the gramophone curse, it turned out to be a very cool puzzle with picking up the playback speed. It's been a long time since I've strained my hearing like that.
By the way, the fiercely slowed down FiM main theme is one of the proposed assemblies that even Mare Ware couldn't use. But Cheharda did! Just as is! Gameplay-wise! Without resorting to cheating a collection of single mini-games! In general, used the major share of assets, seemingly disparate and inconsistent, that were meaningful and systematized under the antics of Discord.
Verdict
Magnum Opus
Yes, in some places Chequard is broken. Yes, it looks bad in places. Yes, Bit is not good at non-GUI. Yes, Cheharda sacrificed everything in the name of unoriginality. But this sacrifice has paid off more than enough. Cheharda has implemented immersion puzzles that I couldn't even think of!
Cute and silly mare game. I like the well-thought-out mixture of different styles using the assets. I do think when Lyra/Numget gets the buck power-up, Twilight's explanation should be automatic or at least able to be seen when you return to her later. If you're dumb like me the first time; you run off without speaking to her again, think a loud whistle is what woke flat-mare up, push the block manually, and then get stuck at the phonograph confused when the hat's slider doesn't seem to do anything. It wasn't until the livestream I saw what to do, and went back to get the ending myself. Good luck with your future projects as well!
Thanks! Yea, that was akward...
(I somehow forgot to write soon)
Forgot to mention what was used:
3D models:
Book by NAWA
Chair by NAWA
Cupcake by NAWA
Cupcake pan by NAWA
Kitchen knife by anon
Mare Bon by anon
Numget by anon
2D
Doomguy-esque HUD element by pylony (took only Lyra's face)
Celestia walking by anon
Twi idle and running by anon
Mares walking by anon (took only hopping Pinkie)
Mage by anon
Numget.gif by anon
Pony, expressions, bit and scroll by anon (took only the bit-and-scroll part but didn't use em as wanted)
Tileset1 and Tileset2 by anon
UI Symbols by anon (took the horseshoe, purple flame and thing looks like a teleport pad)
Music
MLP theme slowed down (took only idea of it)